/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef OUTDOOR_PVP_ZM_
#define OUTDOOR_PVP_ZM_

#include "Language.h"
#include "OutdoorPvP.h"

const uint8 OutdoorPvPZMBuffZonesNum = 5;

// the buff is cast in these zones
const uint32 OutdoorPvPZMBuffZones[OutdoorPvPZMBuffZonesNum] = { 3521, 3607,
		3717, 3715, 3716 };

// linked when the central tower is controlled
const uint32 ZM_GRAVEYARD_ZONE = 3521;

// linked when the central tower is controlled
const uint32 ZM_GRAVEYARD_ID = 969;

enum OutdoorPvPZMSpells {
	// cast on the players of the controlling faction
	ZM_CAPTURE_BUFF = 33779, // twin spire blessing
	// spell that the field scout casts on the player to carry the flag
	ZM_BATTLE_STANDARD_A = 32430,
	// spell that the field scout casts on the player to carry the flag
	ZM_BATTLE_STANDARD_H = 32431,
	// token create spell
	ZM_AlliancePlayerKillReward = 32155,
	// token create spell
	ZM_HordePlayerKillReward = 32158
};

// banners 182527, 182528, 182529, gotta check them ingame
const go_type ZM_Banner_A = { 182527, 530, 253.54f, 7083.81f, 36.7728f,
		-0.017453f, 0.0f, 0.0f, 0.008727f, -0.999962f };
const go_type ZM_Banner_H = { 182528, 530, 253.54f, 7083.81f, 36.7728f,
		-0.017453f, 0.0f, 0.0f, 0.008727f, -0.999962f };
const go_type ZM_Banner_N = { 182529, 530, 253.54f, 7083.81f, 36.7728f,
		-0.017453f, 0.0f, 0.0f, 0.008727f, -0.999962f };

// horde field scout spawn data
const creature_type ZM_HordeFieldScout = { 18564, 67, 530, 296.625f, 7818.4f,
		42.6294f, 5.18363f };

// alliance field scout spawn data
const creature_type ZM_AllianceFieldScout = { 18581, 469, 530, 374.395f,
		6230.08f, 22.8351f, 0.593412f };

enum ZMCreatureTypes {
	ZM_ALLIANCE_FIELD_SCOUT = 0, ZM_HORDE_FIELD_SCOUT, ZM_CREATURE_NUM
};

struct zm_beacon {
	uint32 slider_disp;
	uint32 slider_n;
	uint32 slider_pos;
	uint32 ui_tower_n;
	uint32 ui_tower_h;
	uint32 ui_tower_a;
	uint32 map_tower_n;
	uint32 map_tower_h;
	uint32 map_tower_a;
	uint32 event_enter;
	uint32 event_leave;
};

enum ZM_BeaconType {
	ZM_BEACON_EAST = 0, ZM_BEACON_WEST, ZM_NUM_BEACONS
};

const zm_beacon ZMBeaconInfo[ZM_NUM_BEACONS] = { { 2533, 2535, 2534, 2560, 2559,
		2558, 2652, 2651, 2650, 11807, 11806 }, { 2527, 2529, 2528, 2557, 2556,
		2555, 2646, 2645, 2644, 11805, 11804 } };

const uint32 ZMBeaconCaptureA[ZM_NUM_BEACONS] = { LANG_OPVP_ZM_CAPTURE_EAST_A,
		LANG_OPVP_ZM_CAPTURE_WEST_A };

const uint32 ZMBeaconCaptureH[ZM_NUM_BEACONS] = { LANG_OPVP_ZM_CAPTURE_EAST_H,
		LANG_OPVP_ZM_CAPTURE_WEST_H };

const uint32 ZMBeaconLooseA[ZM_NUM_BEACONS] = { LANG_OPVP_ZM_LOOSE_EAST_A,
		LANG_OPVP_ZM_LOOSE_WEST_A };

const uint32 ZMBeaconLooseH[ZM_NUM_BEACONS] = { LANG_OPVP_ZM_LOOSE_EAST_H,
		LANG_OPVP_ZM_LOOSE_WEST_H };

const go_type ZMCapturePoints[ZM_NUM_BEACONS] = { { 182523, 530, 303.243f,
		6841.36f, 40.1245f, -1.58825f, 0.0f, 0.0f, 0.71325f, -0.700909f }, {
		182522, 530, 336.466f, 7340.26f, 41.4984f, -1.58825f, 0.0f, 0.0f,
		0.71325f, -0.700909f } };

enum OutdoorPvPZMWorldStates {
	ZM_UI_TOWER_SLIDER_N_W = 2529,
	ZM_UI_TOWER_SLIDER_POS_W = 2528,
	ZM_UI_TOWER_SLIDER_DISPLAY_W = 2527,

	ZM_UI_TOWER_SLIDER_N_E = 2535,
	ZM_UI_TOWER_SLIDER_POS_E = 2534,
	ZM_UI_TOWER_SLIDER_DISPLAY_E = 2533,

	ZM_WORLDSTATE_UNK_1 = 2653,

	ZM_UI_TOWER_EAST_N = 2560,
	ZM_UI_TOWER_EAST_H = 2559,
	ZM_UI_TOWER_EAST_A = 2558,
	ZM_UI_TOWER_WEST_N = 2557,
	ZM_UI_TOWER_WEST_H = 2556,
	ZM_UI_TOWER_WEST_A = 2555,

	ZM_MAP_TOWER_EAST_N = 2652,
	ZM_MAP_TOWER_EAST_H = 2651,
	ZM_MAP_TOWER_EAST_A = 2650,
	ZM_MAP_GRAVEYARD_H = 2649,
	ZM_MAP_GRAVEYARD_A = 2648,
	ZM_MAP_GRAVEYARD_N = 2647,
	ZM_MAP_TOWER_WEST_N = 2646,
	ZM_MAP_TOWER_WEST_H = 2645,
	ZM_MAP_TOWER_WEST_A = 2644,

	ZM_MAP_HORDE_FLAG_READY = 2658,
	ZM_MAP_HORDE_FLAG_NOT_READY = 2657,
	ZM_MAP_ALLIANCE_FLAG_NOT_READY = 2656,
	ZM_MAP_ALLIANCE_FLAG_READY = 2655
};

enum ZM_TowerStateMask {
	ZM_TOWERSTATE_N = 1, ZM_TOWERSTATE_A = 2, ZM_TOWERSTATE_H = 4
};

class OutdoorPvPZM;

class OPvPCapturePointZM_Beacon: public OPvPCapturePoint {
	friend class OutdoorPvPZM;

public:

	OPvPCapturePointZM_Beacon(OutdoorPvP * pvp, ZM_BeaconType type);

	void ChangeState();

	void SendChangePhase();

	void FillInitialWorldStates(WorldPacket & data);

	// used when player is activated/inactivated in the area
	bool HandlePlayerEnter(Player * plr);
	void HandlePlayerLeave(Player * plr);

	void UpdateTowerState();

protected:

	ZM_BeaconType m_TowerType;
	uint32 m_TowerState;
};

enum ZM_GraveYardState {
	ZM_GRAVEYARD_N = 1, ZM_GRAVEYARD_A = 2, ZM_GRAVEYARD_H = 4
};

class OPvPCapturePointZM_GraveYard: public OPvPCapturePoint {
	friend class OutdoorPvPZM;

public:

	OPvPCapturePointZM_GraveYard(OutdoorPvP * pvp);

	bool Update(uint32 diff);

	void ChangeState() {
	}

	void FillInitialWorldStates(WorldPacket & data);

	void UpdateTowerState();

	int32 HandleOpenGo(Player *plr, uint64 guid);

	void SetBeaconState(uint32 controlling_team); // not good atm

	bool HandleGossipOption(Player * plr, uint64 guid, uint32 gossipid);

	bool HandleDropFlag(Player * plr, uint32 spellId);

	bool CanTalkTo(Player * plr, Creature * c, GossipMenuItems gso);

private:

	uint32 m_GraveYardState;

protected:

	uint32 m_BothControllingFaction;

	uint64 m_FlagCarrierGUID;
};

class OutdoorPvPZM: public OutdoorPvP {
	friend class OPvPCapturePointZM_Beacon;

public:

	OutdoorPvPZM();

	bool SetupOutdoorPvP();

	void HandlePlayerEnterZone(Player *plr, uint32 zone);
	void HandlePlayerLeaveZone(Player *plr, uint32 zone);

	bool Update(uint32 diff);

	void FillInitialWorldStates(WorldPacket &data);

	void SendRemoveWorldStates(Player * plr);

	void HandleKillImpl(Player * plr, Unit * killed);

private:

	OPvPCapturePointZM_GraveYard * m_GraveYard;

	uint32 m_AllianceTowersControlled;
	uint32 m_HordeTowersControlled;
};

// todo: flag carrier death/leave/mount/activitychange should give back the gossip options
#endif
